ZLab.Discrete ZLab.Discrete
ZLab.Discrete ZLab.Discrete
Developed by Zeke Zhang

Search Results for

    Edit this page

    Define dense voxel grid region

    // Axis-aligned bounds and uniform/non-uniform voxel size
    BBox bounds = new(min: new Vector3(0,0,0), max: new Vector3(10,10,10));
    Vector3 size = new(0.5f, 1f, 0.5f);
    OccupancyGrid oGrid = new(size, bounds);