ZLab.Discrete ZLab.Discrete
ZLab.Discrete ZLab.Discrete
Developed by Zeke Zhang

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    Method VoxelIndexToWorldMinCorner

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    VoxelIndexToWorldMinCorner(int, int, int, Vector3)

    Converts voxel grid index to world position of its minimum corner.

    Declaration
    public static Vector3 VoxelIndexToWorldMinCorner(int x, int y, int z, Vector3 voxelSize)
    Parameters
    Type Name Description
    int x

    The X grid index

    int y

    The Y grid index

    int z

    The Z grid index

    Vector3 voxelSize

    The size of each voxel in world units

    Returns
    Type Description
    Vector3

    The world position of the voxel's minimum corner

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    VoxelIndexToWorldMinCorner(int, int, int, Vector3, Vector3)

    Converts voxel grid index to world position of its minimum corner with custom grid origin.

    Declaration
    public static Vector3 VoxelIndexToWorldMinCorner(int x, int y, int z, Vector3 voxelSize, Vector3 gridOrigin)
    Parameters
    Type Name Description
    int x

    The X grid index

    int y

    The Y grid index

    int z

    The Z grid index

    Vector3 voxelSize

    The size of each voxel in world units

    Vector3 gridOrigin

    The world position of the grid's origin (minimum corner of voxel (0,0,0))

    Returns
    Type Description
    Vector3

    The world position of the voxel's minimum corner