Method ForEachVoxelParallel
| Edit this page View SourceForEachVoxelParallel<T>(IGrid<T>, Action<Vector3, T>, int?)
Parallel z-slice enumeration. Use only if the work done in action
is heavy enough to justify the parallel overhead.
Declaration
public static void ForEachVoxelParallel<T>(this IGrid<T> g, Action<Vector3, T> action, int? maxDegree = null)
Parameters
| Type | Name | Description |
|---|---|---|
| IGrid<T> | g | The grid to enumerate. |
| Action<Vector3, T> | action | Action to invoke for each voxel, with parameters (position, value) |
| int? | maxDegree | Max degree of parallelism. Default (null) lets the system decide. |
Type Parameters
| Name | Description |
|---|---|
| T |
Remarks
grid.ForEachVoxelParallel((pos, val) => { /* heavy work per voxel */ }, maxDegree: Environment.ProcessorCount);